In eZ Publish all content editing is done through the object edit interface. This interface will automatically be displayed whenever you select "Edit" from the context menu, click the "Edit" buttons/icons or create a new node using the "Create here" button. The following text reveals how you can edit a node using different approaches.
These steps will work for monolingual sites. If you use several languages on your site, please refer to this section for instructions about editing objects in different languages.
Using the object edit interface you can edit the contents of the object which is encapsulated by the node (page) that was selected for editing. This is where most of the work is usually done. You'll use this interface to add, modify or remove existing content. For example, you'll use this interface to publish new articles, edit the contents of existing articles and so on. The following image shows the part which is used to edit the different attributes.
The main edit window.
The image above shows how the main part of the edit interface looks like when someone is editing a documentation page. A documentation page consists of only three attributes: name, body and show children. Please note that you'll probably be working with a different set of attributes. As the image shows, you can use the input fields to change the values of the content. Once you're finished you should click the "Send for publishing" button. If you just want to save your work without publishing it use the "Store draft" button. This will simply validate your input, store it and allow you to keep editing. The "Discard draft" button can be used to exit the interface and get rid of the changes. Please refer to the documentation of the object edit interface for more information about how to use this interface.
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